Welcome to IGN's Walkthrough and Guide for Resident Evil 4. This page details information on how to complete and survive Chapter 5: Part 1, the Island.

There are no enemies to worry about for the time being, so don't worry. Just run around the island until you reach a fork in the path. You can get some items by taking the path to the left, but to continue the mission you'll have to backtrack and take the path that leads across a small wooden bridge.

As you cross the wooden bridge, stop before jumping over the gap in the land and target the spotlight with your pistol. One shot will put out the light and prevent you from having to fight an entire pack of not-zombies. When the light is out, jump across the gap and approach the buildings ahead.

There are a number of not-zombies scattered throughout this rubble, and if you're careful you can make sure that only one attacks you at a time. When fighting most of the regular not-zombies, you can lure them back to the gap that you had to jump across.

When they try to make the jump, you can pop them in the knees to knock them into the water for an instant kill. It's good for conserving ammo, though you'll miss out on any items the enemies would've dropped.

However, not all enemies can be dealt with so easily. One of the first enemies you run into will be rockin' a chain gun, and he's got more durability than the chainsaw enemies from before. Since he has a long range attack, you can't just stand in the open and lure him towards you. Instead, stay around the corner of a building or climb up the ladder in the southeast corner of the rubble. When he gets near you, lay into him with your shotgun to keep him stunned, and be sure to keep a health distance between the two of you! If he gets in close, he'll be able to attack you without getting stunned by your shotgun. When he finally dies, continue clearing the area by running in to lure enemies towards you (you can hear them scream when they see you), and then retreating back to the gap in the island to kill them easily.

When you've got the area clear, head up the stairs to the northeast. On the left side of the locked door is a laser light you can activate. With the light turned out, head to the building to the northwest and find the ladder behind it that leads to the rooftop. From here you can rotate a mirror that will reflect the laser beam. Turn the beam until it hits the reflector to the southeast and then go to that reflector to direct the beam into the light receptor that's to the right of the locked door. With the beam connected to the receptor, the door will rise, letting you inside.

Head through the tunnel and be ready for a quick time event to dodge a boulder some not-zombies push at you. Also, be armed with your pistol as you round the corner just beyond the boulder—there's a crossbow-wielding enemy that's waiting to strike. Kill the foe and continue up the ladder to the next area.

Once at the top of the ladder, creep forward a bit and watch for the not-zombie that's to your left (and completely unaware).

There are a few items you can grab before continuing around the corner to the right. You can likely see the shifting glow of a spotlight above, but don't concern yourself with it—you can't shoot this one out, but you also won't have to worry about it alerting anyone to you. For now, hop through the window to the right to enter a small cave tunnel.

You should be able to see an enemy or two down the hall to the right. Keep your back to the window and lure out the three enemies to clear the caves. There are a number of great items to grab, including an herb and another valuable treasure piece (to get to the treasure, blow up the red barrel). When you're done in here, hop back out of the building through the window and equip your rifle.

As you start heading through the area with the spotlight, enemies will start to congregate on the hills to the northeast (some of them with crossbows). When you hear the faint groans of enemies, sit back from a distance and target them with your sniper scope to eliminate the threat early.

When you think the coast is clear, cautiously continue along the hillside path. There are a few enemies armed with dynamite around the corners (beyond the reach of the spotlight). You want to avoid their attacks while luring other enemies into the blast of the dynamite.

The path to the north branches. For now, take the path to the left that leads to a narrow tunnel. As the tunnel opens up, you'll be able to spot a not-zombie on the ground below. Take him out, releasing a cart full of burning barrels that would've otherwise been a hazard for you.

With that threat neutralized, continue along the tunnel path to get some items and watch out for the newly arrived enemies as you start to make your way back down the path. With the road clear, head up the path to the right and continue through a hall past a merchant.

At the bottom of the hill are just a few enemies to worry about (you can snipe them from afar) before you reach the door to the next area.

Head down the hall to the south and you'll soon run into a door. Just beyond the door and left around the corner is a not-zombie waiting for you, along with a couple of great items to grab. Be careful as continue down the hall and keep your shotgun ready.

As you round a corner that's lined with hanging carcasses, be ready to shoot down the flaming enemy that bursts out of a nearby standing oven. Just beyond him is a doorway to the next part of the building.

Equip your rifle and slowly make your way down the hall. Through the mesh on your left, you can spot a not-zombie just around the corner. Take your shot now if you've got the ammo to spare, and then run around the corner. If you look through the mesh again, this time looking to the floor below, you can see yet another not-zombie that's waiting for you to blast him. Take your shot and head downstairs.

As you explore the area, a few enemies will swarm you, so be ready with your shotgun to knock 'em away before collecting the valuable items in the area (including a treasure and an herb).

When you're done downstairs, head back upstairs and go through the door to the east. You can hear the faint cries of Ashley as you walk around the corner, but there's nothing to worry about for now. James arthur album download free. Just continue through the door to the north to enter a hall with a merchant.

Just west of the room with the merchant is a hall with an automatic door to the north. The door opens up every couple of seconds, letting the not-zombies behind it launch their attacks. The first enemies to deal with are a couple of dynamite chuckers that you can easily kill by waiting with the shotgun and shooting just once when the door opens.

You'll hit the dynamite sticks and blow up both enemies, but they're not the only threat. The door will continue to open and close while a number of enemies with crossbows set up. Ready a grenade and toss it under the door once the door opens to blow away the group and stop the door from closing.

In the next area is a save point to the west, along with a couple of great items nearby. You can unlock the door to the west now, but you don't need to go through it yet. Just continue up the steps to reach the second floor of the building.

Start by heading down the hall that leads southeast. You'll enter a lab room with a body on an operating table. Ominous? You bet.

Use the control panel to open up the door to the east (rotate the arrows so that they point the connection from the top arrow to the bottom arrow) and you'll see another strange operating scene. Grab the few items in here, long with the Freezer Card Key.

As you head towards the small room's exit, you'll hear a crash. Stand back and wait for the regenerator enemy to slowly come through the door. You can blast off the enemy's leg with your shotgun, but don't count the creature dead. Quickly, run past the regenerator and exit through the door to the southeast to re-enter the first hall.

Now that you and the regenerators have been properly introduced, you can expect to find even more of them. In fact, just around the corner to the north is a second regenerator, and since you still can't kill the creatures your best bet is to cripple 'em.

Blow off its leg and continue past him. Just past the hall that leads to the stairs is a doorway to the north that you can unlock using the card key you just grabbed. Do so, and enter the freezer.

In a small part of the freezer to the east is a card key re-writer. Use it, giving your card the ability to unlock the door to the garbage disposal unit. However, you're not done here. Also in this small corner of the freezer is a valve that turns off the freezing mechanism.

Turn the valve and enter the small corner of the freezer that's just north of you. In the back of the room is another valve you can turn, opening up a small door with the Infrared Scope. Immediately go into your inventory and connect the scope with your rifle, equip your rifle, and turn around to watch the hall to the south.

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One of the regenerators in the main freezer has thawed out, and it's slowly moving your way. With the infrared scope equipped, you can spot the parasites on the body of the enemy. Snipe all of the enemy's parasites and the regenerator will instantly explode. Exit the freezer back to the hall to the south and run down the dead-end hall in the corner of the area. From here, turn around and snipe the parasites of the regenerator that's in the hall to the west before running down the hall and using the card key to unlock the garbage disposal door.

Head down the hall and through the first door. You'll enter a room with the controls to the garbage disposal mechanism below. Use it to pick up and drop two of the not-zombies into the waste disposal—since you can only pick up two before the mechanism shuts off, make sure you take out the two that you want. When you've sent two to their death, the other two will climb up a ladder to the east. Get ready with your weapons and blast 'em away before dropping down into the garbage disposal area and continuing through the door to the south.

The next hall has a number of great items to grab, so be sure not to miss anything. As you enter the next area to the north, you'll begin to hear the cries of Ashley once again. Just around the corner to the north are two large enemies guarding a door.

And while you can't open up the door right now, you'll still want to dispose of the enemies. Knock 'em down with a shotgun blast and then stand over their bodies to lodge another round of shotgun pellets into their skulls. With any luck, they'll die instantly, letting you continue into the hall to the north.

Run down the hall and open the door at the end, getting the attention of three not-zombies in the next room. Back up and lead them through the doorway where you can easily cap 'em off.

When the first three are dead, enter the next room and take out the remaining not-zombies inside. Grab the nearby items and continue down the hall to the south where you'll find a save point. Make use of it.

Just east of the save point is a door that leads to another lab area. Head to the back of the room and you'll see a brief cutscene that shows an oncoming danger: another regenerator! Quickly take aim at the doorway to the south and snipe off the first three parasites that you can see with the thermal scope.

There's a fourth parasite, but that one is on the enemy's back. To get a clear shot of his back, equip your shotgun and quickly blow out one of the beast's legs and then switch back to the rifle to target the parasite on its back while it's laying prostrate. With that one dead, the enemy will explode.

There are no other enemies to worry about in the area, so just run around collecting items, making sure you grab the Storage Room Card Key. The outdoor walkway to the south leads you to a merchant, along with an elevator that leads up to a communication tower with some extra free items. Stock up, and start backtracking towards Ashley's cell.

On your way back to see Ashley, you'll run into another group of not-zombies that are waiting at the top of the stairs in the room just before you reach your destination. Equip the rifle and snipe down any enemies you can, and use your shotgun to finish off the rest. When the coast is clear, run up the stairs and return to Ashley's holding cell. Use the Storage Room Card Key to open up the door and run around the corner of the room to end the level.

Chapter 5-1: No Damage - No Commentary
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